Rohan Karnik – Video Game Combat Designer


I’ve been working in the video game industry professionally as a game designer since 2011. I focus on the 3Cs, combat design, enemy AI design, and encounter design.

I’m currently the Lead Combat Designer of the sci-fi character action game SOL Shogunate for Chaos Manufacturing. Check out the trailer below.

I also help indie game studios out with game design, production planning, and technical implementation in Unreal, Unity, Godot, or GameMaker through my consulting company Hitbox in Amsterdam.


My past employers:

  • CD Projekt Red – The Witcher 4 – Enemy AI Combat Designer (Warsaw, Poland)
  • Crystal Dynamics – Tomb Raider Catalyst – Player Combat Designer (Bay Area, CA)
  • Lightspeed LA – The Last Sentinel – Player Combat Designer (Southern California)
  • Arkane Austin – Redfall – Enemy AI Combat Designer (Austin, Texas)
  • Counterplay Games – Godfall – Player and Enemy Combat Designer (San Francisco)