
I’ve been working in the video game industry professionally as a game designer since 2011. I focus on the 3Cs, combat design, enemy AI design, and encounter design.
I’m currently the Lead Combat Designer of the sci-fi character action game SOL Shogunate for Chaos Manufacturing. Check out the trailer below.
I also help indie game studios out with game design, production planning, and technical implementation in Unreal, Unity, Godot, or GameMaker through my consulting company Hitbox in Amsterdam.
My past employers:
- CD Projekt Red – The Witcher 4 – Enemy AI Combat Designer (Warsaw, Poland)
- Crystal Dynamics – Tomb Raider Catalyst – Player Combat Designer (Bay Area, CA)
- Lightspeed LA – The Last Sentinel – Player Combat Designer (Southern California)
- Arkane Austin – Redfall – Enemy AI Combat Designer (Austin, Texas)
- Counterplay Games – Godfall – Player and Enemy Combat Designer (San Francisco)